Domino Rally was a toy product manufactured by Pressman Toys in the 1980s and early 1990s.
Originally named “Domino Track” and designed by Jason Carroll, a 16-year-old boy, assisted by his father. The design was submitted to American Idea Management (AIM). Due to lack of knowledge and finances of the original inventor, the idea was successfully patented by Universal Product Innovations, Inc. and was Manufactured by Pressman Toys Inc. The original idea was robust, with well-designed interlocking track and high quality solid dominoes, but to avoid patent issues it is surmised that a less accurate version was designed.
Different sets were produced, each consisting of several hundred multicolored plastic dominoes They were not solid rectangular prisms, but rather were hollowed out on one side. The injection molding process used to make them also tended to leave protrusions on the standing edge. As such, they tended to fall over easily, particularly when being set up on the stepped staircases and bridges that came with the set. Newer Domino Rally sets included dominos that stood up better. Also some of the sets included tracks of snap-in dominoes that only fell in one direction, as well as a small wheeled car that would drop dominoes automatically as it moved. This car was dubbed the “Domino Dealer,” and was also sold separately.
In addition to the aforementioned flaws, the snaps on the dominoes were very easily broken. When this occurred, the domino was unable to be used in the snap-in assemblies of the set, and thus was ruined for good. Click here to watch the commercial »
Headache is a board game similar to Trouble in which the object is to land a playing piece on top of all opponents’ pieces (known as “cones”). The game is distinct from Trouble in that there is no finish the player must reach. Play moves in circles, until only one player has cones remaining on the board, being declared the winner. All players are welcome to occupy any space throughout the game, provided die roll allows, and there are eight spaces that serve as “safe” spots, where a cone resting on this space cannot be captured. Captured pieces are not sent back to start, but are permanently lost.
Like Trouble, Headache has its dice in a Pop-o-matic bubble in the center of the board. The bubble is pressed to roll the dice. But unlike Trouble, which has a single die in the bubble, Headache has two dice. One die is a regular die featuring the numbers one through six. The other is blank on five sides, and has a red dot on the sixth side. The red dot, if rolled allows for an extra turn.
Headache was first introduced in 1968 by the Kohner Brothers. It is currently manufactured by Milton Bradley.
Mousercise was a television series inspired by the above album that debuted on the Disney Channel in 1983. The series, one of the channel’s first, featured Kellyn Plasschaert, along with Mickey Mouse and other Disney characters. It continued to run until the channel’s relaunch. Click here to watch the intro to the show »
The ColecoVision is Coleco Industries’ second generation home video game console which was released in August 1982. The ColecoVision offered arcade-quality graphics and gaming style, and the means to expand the system’s basic hardware. Released with a catalog of 12 launch titles, with an additional ten games announced for 1982, approximately 145 titles in total were published as ROM cartridges for the system between 1982 and 1984. River West Brands currently owns the ColecoVision brand name.
In 2009, IGN named the ColecoVision their 12th best video game console out of their list of 25, citing “its incredible accuracy in bringing current-generation arcade hits home.” Click here to watch a commercial from the 80’s »
© Copyright 2011 Silly Millions